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Make Things That Last

Make Things That Last

Designing things that last is hard. Designing digital things that last is even harder. Yet, the ability to update the software, core UX of the product, can set user expectations and provide a strong motivation to buy.

Up until last week my primary phone was a 3,5 years old iPhone 3G. It had battle scars and couldn’t run the cool apps. But it still worked fine for an everyday phone. Running on trusty old iOS 3.1.2 it’s by no means a quickie. Mind you, it runs on the same hardware as the original iPhone debuted in 2007. But my point is, it still works.
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About # JJ

Thoughts on UX by Johan Jessen. Learn more

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